The Runes of Ede ECG: Base Set 1 comes with a full set of each card! This means that as soon as you open the box, you and your friends/family will have everything you need to build multiple decks and start playing!
Below we're going to go over two of the most popular decks from Base Set 1 that also happen to play incredibly well together and are a great way to learn about basic gameplay in Runes of Ede.
Savage Rage (AGGRO)
To get started, lets first go over the most powerful cards in the deck, as they clearly paint a picture of what the faction is all about!
Mara, the Untamed is the definition of aggression. She is able to attack the turn she enters play, thanks to the keyword Rage, and also when she attacks and is not blocked, she actually breaks 2 runes from the enemy's stockpile instead of 1, thanks to Critical. Games where you're going first and have Mara, you often feel like you can't lose!
Mara, Savage Savior is arguable the most powerful 5 cost Unit in the game. She also has Rage, but that also comes along with a very powerful constant effect that buffs you're entire board as long as you have 3 or less cards in hand. Lastly, her most powerful effect triggers when she attacks, allowing you to drop a card to play an Event for free from your discard pile! Just think of how gross it is to have Mara swing and unleash a Savage Slice on an unsuspecting enemy Unit.
Lastly, we have Ren, Harbinger of Rage. Ren, a 6 cost Unit, is the very top of the curve for the Savage faction, and for good reason. Not only does Ren offer a powerful body, with 5500 power, she also has a constant that buffs all of your tokens and gives them Overwhelm. And of course, there is more - Ren also has an Action that you can use once per turn during one of your Action Phases that creates her own army!
Below you'll find the rest of the deck so you can start building!
And here is the Stockpile:
Mystic Reapers (Board Control)
Just like above, lets get started with two cards widely-known to be the most powerful cards in the game at their respective costs.
Veida, the Unnatural is the lynchpin for the entire faction and her existence is one of the pillars the entire game was built upon. When she enters play you first to get to give something -1000 power, permanently, and then you can destroy something that has 3000 power of less. This allows Veida to answer two Units instead of one a lot of the time and also allows her to destroy something with 4000 power all in one shot. Veida also has the keyword Reaper, which means that when she leaves play for any reason she gives a Unit -1000 power, permanently.
As Veida demonstrates the power of the Mystics to control the board, Van, Technique Mastered demonstrates the power that comes from the ability to manipulate life. Van has a Locked ability when he enters play that forces him to destroy a Unit, even himself if played on an empty board - which means you need to plan accordingly. If you do that successfully, you then gain access to a powerful Action that you can use once per turn during one of your Action Phases where you can revive any Unit from your discard pile and it gains Rage, allowing you to attack with it that same turn. If you want to keep that Unit around once your turn ends, there is a price involved forcing you to place 2 runes facedown from your Stockpile into your Damage Pile - don't forget, 9 runes in your Damage Pile = you lose.
Jed, the Awakened Marvel and Rune Desecrator are strictly tech cards you're looking to revive from Van's Action Ability. This is just to help show off the power of the self-mill and discard effects that fuel your discard pile with powerful Units to revive!
Here's the rest of the deck:
And lastly, the Stockpile: